What do you think about Boom Beats, well i have Rock Band Unplugged and loved it but Boom Beats doesnt atracts me really much
Boom Beats opinions and rating(11 posts) (6 voices)
It is ok. Unfortunately the sound quality is pretty poor, even with headphones.
Vibes is much better.
I liked Vibes better from a game standpoint (it's also easier, at least on normal difficulty) but Boom Beats had a lot better music.
I was interested in getting this, but you guys make it seem kinda...lame.
I'd have been surprised if igotmy9milli had not recommended Vibes over the competing title. . . . :)
I am being honest though, I have played both. And the music quality is much higher in Vibes which for a music game is probably the most important thing! Vibes is also much more polished with the 3D backgrounds and a better game play mechanic. And the guy is comparing to rock band, boom beats has only dance music, whereas vibes has a wider variety of music.
I really like boom boom rocket on xbox which is exactly the same as boom beats, but has much better music, better level scripting (the beats are actually on time) and better visuals. Just my opinion, take it or leave it.
PS onmode, love your story with Ace and the Coconut dodge crab! :)
Thanks! Gotta say, it was much easier to write that than it would have been to write a story about the line from Boom Beats and the circle from Vibes.
"So . . . uh, which face button is your favorite?"
"Hmm, I don't think I can choose just one."
"Yeah, same here."
". . ."
As for my opinion on the topic, while I haven't played either game, Vibes' visuals do look more polished, and the gameplay looks more unique than Boom Beats'.
While we're on the subject of music-genre Minis . . . the PSP version of Michael Jackson: The Experience honestly seems like it had the budget and scope of a Mini, despite its very non-Mini price. Based on some gameplay videos at IGN: the game only uses TWO buttons outside of special events; the backgrounds seem to all have less than 10 low-poly objects; the low-poly dancing MJ avatar looks like it just repeats a set of moves, thus not actually dancing to the music; the avatar has no facial animation whatsoever; there are only 17 songs (which, still, beats the DS version's mere 12, and with better audio quality). With this feature set, I really wouldn't be surprised if this game had less development time than either Boom Beats or Vibes.
I can't help but think the game would have turned out much better had Sega done it (well, assuming a short dev cycle wasn't an MJ-side requirement). MJ and Sega had already worked together multiple times, and Sega has proven itself capable of putting out high-quality licensed music games; compare Ubisoft's game to Hatsune Miku: Project DIVA: all face buttons used (and with full note choreography like Vibes, instead of straight linear movement); full CGI backgrounds and unique dance choreography for nearly every song; the Miku avatar has vivid facial animation, customized to each song, with lip-synch; there are 35 songs, of which only about 6 have static image clip show backgrounds instead of full CGI.
Why the rush, Ubisoft? It's not as if MJ fans hadn't waited before.
Anyway, so my feeling is MJ Experience < Boom Beats < Vibes.
I actually was suprised that Sega didn't try to fight for the rights to make a MJ music game, especially since they have worked together before. He went uncredited in providing some of the music in Sonic 3 (I think it was Sonic 3), and his actual appearance in Space Channel 5.
Alot of cool things could have been done with The Experience. I would kill to have a MJ game, that takes advantage of the PSP's microphone! If MJ is playing, chances are I'm going to be singing along to it, may as well score me on how well I screech along to his lyrics!
Heh, sounds like you're looking for a PSP SingStar (which, I believe, is a series that does already include MJ music).
Don't forget, Sega also made Michael's Moonwalker arcade and home games. And yes, it's Sonic 3 which has music at least partially produced by MJ. Also, his appearance in Space Channel 5 was apparently by personal request! I remember reading about a phone conversation between the game's producer and, uh, probably someone at Sega corporate (paraphrased here; the second speaker is the producer): "By the way, Michael wants to be in it." "Who's Michael?" "THE Michael! Michael Jackson! You don't know Michael Jackson?!"
overall i thought boom beats had good quality sound-wise and graphics.
main issue for me is that the music is unfamiliar to me (unlike Rock band music) , and i want to able to enjoy the music while pressing those buttons. instead i'm just concentrating 100% on pressing buttons at the right time.
its just not that fun after a while.
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