@volcane
minis is a SCEE initiative, with the US following suit (perhaps begrudgingly at this point...).
What minis is doing as a platform is fantastic already, giving people like us a way to take our ideas onto console, with an opportunity to escalate our efforts up to full PSP / PSN / PS3 titles if successful. No other platform offers this, and providing tech support and the QA process for free is awesome. I don't think we can ask much more from Sony regarding minis until there are some killer apps available; games that are worthy of the front page of EDGE as an example of originality/breakthrough new talent.
There's no reason why a wholly original title couldn't be developed with a low budget - the iPhone has loads of them. Developers just need to look at the limitations of the platform, and think creatively within those limitations. If that means a game that can't take longer than a month to build, then design a game that takes a month to build. There are thousands of free online Flash games out there that took a day to build, and many of these types of games have never been on a console. Take Coconut Dodge as an example - insanely simple mechanics, to the point of being easy to dismiss as too simplistic for PSP users, but the reviews have been great because these simple addictive mechanics don't exist on the platform in any great number - the PSP is full of cut down AAA titles. Sales of Coconut Dodge haven't been wonderful, but we've made back our investment already.
At this point, there will be people out there reading about our story with Coconut Dodge, moving from Flash into PSP, and they'll have awesome ideas they want to bring to PSP too, and since we've made the transition so publicly, they'll be willing to make the same move.
So, judging minis this critically in its first year is premature in my opinion, and I wouldn't be surprised if this time next year Sony put a lot more fuel behind minis, because the choice and quality will be there. You can bet Mediatonic will have something awesome planned for their follow up to Monsters (Probably) Stole My Princess, and we've got three exciting ideas we're pursuing.
To developers that want to see the minis platform grow and flourish: What you give is what you get, so risk an original idea on the platform. The first truly original minis game is going to get a ton of press.
My suggestion to gamers that want to see better games given more support is to shout as loudly as you can about how fun and value for money the current crop of games are. Word of mouth is one of the most powerful tools at your disposal in this connected world.