One of the things I loved about Nostatic’s Quiet, Please! was the lack of nonsense when starting to play it. No long tutorial, no confusing controls to remember, you could just play it immediately. Their recent release, Ascent of Kings follows that same tradition, although it’s more of a platformer than an adventure game.
Whereas the goal of Quiet, Please! was to simply get everyone around to quit making noise so you could sleep, Ascent of Kings has a far more ambitious goal—help a young child become king by finishing a contest of sorts, reaching the end of the Ascent of Kings, something of an obstacle course. I guess there are worse ways to pick a king. I’ve always thought politicians should appear on Jeopardy!, instead of a debate, myself. Read the rest of ”Ascent of Kings Review—King for an Hour” »
Read the rest of ”Ascent of Kings Review—King for an Hour” »
Although I am a big fan of JRPGs, I’ve never really been into anime or manga. Still, I have a love of interactive fiction, so I’ve always found visual novels from Japan fascinating. Unfortunately, they rarely get translated into English, and when they do, they aren’t cheap. So I was very much looking forward to this reasonably priced visual novel, Miko gakkou monogatari: Sanae episode from Xinoro. Which for simplicity’s sake, I will call “Sanae episode.”
Sanae episode isn’t really what is generally meant by the term “visual novel,” but a more literal interpretation. Rather than being a Choose Your Own Adventure-style game, where you are presented with choices from time to time which branch the story and lead to multiple endings, you simply read Sanae episode linearly. Also, rather than being one long story, it’s five short stories. Read the rest of ”Miko gakkou monogatari: Sanae episode Review—Benny Hill Would Approve” »
Read the rest of ”Miko gakkou monogatari: Sanae episode Review—Benny Hill Would Approve” »
brg from Kay Hermann is a stylish and innovative take on the Breakout genre, the very old game where you control a paddle and must bounce a ball back and forth against some bricks, destroying them in the process. We’ve seen some other attempts at innovating the genre, such as Wizorb, which added RPG elements, and BreakQuest: Extra Evolution, which added very slick graphics, complex physics, and tons of levels. While brg has stylish graphics, it’s really the gameplay that sets it apart. Read the rest of ”brg Review—That’s Short for Blue Red Green” »
Read the rest of ”brg Review—That’s Short for Blue Red Green” »
We only got a handful of running games in the Minis program, but we’ve already seen a whole bunch in PlayStation Mobile, most of them involving cats. The latest, RushCat from developer HorngYeuan Digital, is different from the others I’ve played. In a lot of ways, it’s actually more like a puzzle game than a running game.
Rather than running endlessly, your goal is to grab a certain amount of cat treats before reaching the finish line. Each level (there are 30) is created by hand, not procedurally generated, so it’s a matter of figuring out the best places to jump to gather enough treats and beat the level. Read the rest of ”RushCat Review—Don’t Purr Him Down As Arrogant” »
Read the rest of ”RushCat Review—Don’t Purr Him Down As Arrogant” »
DOOXDOO is a puzzle game that is truly unique. Well, the truth is it is a match-3 game at its core. Surprisingly, I am very fond of this specific genre, so believe me when I say whether this game is worth the price or not, because I’m an expert. This stands true for all of my other reviews, too!
Joking aside, DOOXDOO is one of the few PS Mobile titles with “full game”-like graphics. The visual effects and assets are among the most polished you could ever see in a Vita game, and that includes retail games, not just PS Mobile games and download-only titles. DOOXDOO seems to have released first as a PlayStation Mobile game before getting ported to Android. I am not sure on this, but it feels and looks like DOOXDOO was designed for the Vita first before anything else. Read the rest of ”DOOXDOO Review—Color Everywhere” »
Read the rest of ”DOOXDOO Review—Color Everywhere” »
Buy low and sell high. While this is considered an obvious business principle, the idea has spawned a whole video game genre, the trading game. The first such game that comes to my mind is the classic Elite, where you played a starship captain, buying and selling goods at different planets. But the idea quickly spread to other games, usually in an earthly setting, where you sailed or drove a caravan from place to place.
16-bit Trader from NCME has you controlling a caravan of wagons in a fictional land. You start off with one wagon and a handful of money, and have a goal of making 1,000,000 gold by buying goods and selling them in other towns. There are 10 or so different items to buy, and probably a good 50 different cities to travel to. Read the rest of ”16-bit Trader Review—Fun for Accountants” »
Read the rest of ”16-bit Trader Review—Fun for Accountants” »