I love old arcade shooters, having grown up in the heyday of the arcades. I don’t really like modern shooters, or shmups, as they are called. So whenever a new shooter comes out that is retro themed, I am interested, but somewhat skeptical. It’s very hard to mix new and old well. MegaBlast from Super Icon attempts to do this, and while they produced a competent game, it’s lacking something.
MegaBlast is a wave-based shooter, rather than a scrolling shooter. You control a ship down at the bottom of the screen (at least initially) and are confronted with a formation of enemies. You kill them all, then move onto the next formation. But rather than the enemies flying in, as in Galaga or Gyruss or the like, they just appear there after you have dealt with an upgrade screen. Read the rest of ”MegaBlast Review—Not Quite Like a Megaforce” »
Read the rest of ”MegaBlast Review—Not Quite Like a Megaforce” »
There’s a thin line between genius and insanity, but VitaBounce! proves that the gap is actually wider than it is believed. VitaBounce! would have been a hit if it had been released on Newgrounds back in 2000 when the trend was Flash games made to weird out players. I prayed that this game was just an unpolished mess, but I fear that the developers, Havishamone Games, created this one in a conscious effort.
I myself like extremely random, off-the-rails, surrealistic humor. Animated shows like Aqua Teen Hunger Force, Sealab 2021, Harvey Birdman, Attorney at Law, to a lesser extent, Invader Zim, and to a much lesser extent, Adventure Time are full of those characteristics, and all of them I love a great deal. VitaBounce!’s developers are most likely channeling these shows, but they called the wrong gods, or did the wrong drugs. Read the rest of ”VitaBounce! Review—A Flash of 2000″ »
Read the rest of ”VitaBounce! Review—A Flash of 2000″ »
Nostatic Software is one of the PlayStation Mobile developers which seem to have a steady rate of game releases. These games are not incomplete, beta-like games; instead, they are polished, and are good games, too. In addition to those traits, Nostatic retains its trademark pixel art and brand of humor in this particular title as well.
The developer’s games are of a variety of genres, with Quiet, Please! being a point-and-click adventure, and Ascent of Kings being a platformer. Kung Fu FIGHT! is a runner, in the vein of Canabalt. This is way better than Canabalt, though. You read that right, better than Canabalt. Read the rest of ”Kung Fu FIGHT! Review—Nobody Told Me You’d Play So Good, Nobody Said You’d Be So Beautiful” »
Read the rest of ”Kung Fu FIGHT! Review—Nobody Told Me You’d Play So Good, Nobody Said You’d Be So Beautiful” »
We’re starting to see more PS Mobile games with 3D graphics, not just from larger developers, but also from smaller development studios and hobbyists. Seeker and Runner from Tim Collins and Liquid Games are examples of the latter. Although they are different games and sold separately, they share a lot in common and were released at the same time, so I’m reviewing them together, so as not to repeat myself.
In both games, you are piloting a ship through what is essentially an obstacle course. In the case of Seeker, you are flying a ship through an asteroid field. You have complete freedom of movement, using one stick (either physical or on screen) to steer and the other to rotate the ship. In Runner, your ship floats above the surface of a tunnel at a fixed distance and you can just move it left or right, apparently only using the touchscreen. You have full range of movement around the tunnel, which seems to be procedurally generated and is different every time. Read the rest of ”Seeker & Runner Reviews—Running Is Fun, but Seeking Is Humdrum” »
Read the rest of ”Seeker & Runner Reviews—Running Is Fun, but Seeking Is Humdrum” »
Developer: grapefrukt games
Genre: Real-Time Strategy
In a perfect world, rymdkapsel would be an insanely boring affair that I would recommend you avoid at all costs. But this world is far from perfect. Opting to make the title the most complicated thing about the game, grapefrukt games has taken the real-time strategy genre and stripped it of everything but the most basic of features. Read the rest of ”rymdkapsel Review—Doesn’t Matter If You Can’t Pronounce It” »
Read the rest of ”rymdkapsel Review—Doesn’t Matter If You Can’t Pronounce It” »
One of the things I loved about Nostatic’s Quiet, Please! was the lack of nonsense when starting to play it. No long tutorial, no confusing controls to remember, you could just play it immediately. Their recent release, Ascent of Kings follows that same tradition, although it’s more of a platformer than an adventure game.
Whereas the goal of Quiet, Please! was to simply get everyone around to quit making noise so you could sleep, Ascent of Kings has a far more ambitious goal—help a young child become king by finishing a contest of sorts, reaching the end of the Ascent of Kings, something of an obstacle course. I guess there are worse ways to pick a king. I’ve always thought politicians should appear on Jeopardy!, instead of a debate, myself. Read the rest of ”Ascent of Kings Review—King for an Hour” »
Read the rest of ”Ascent of Kings Review—King for an Hour” »