Word Blocked Review—The Multidimensional Boggle


Quirkat is best known for their ultra-niche set of card games for the Minis program, the Basha card games which I extensively studied and learned how to play. They are good and interesting card games but definitely not for those who lack patience and perseverance. If you are not a manic-obsessive person, the Basha series is merely a clusterfrap disguised as a video game.

Then there was their Mena Speed, a totally forgettable game. I shouldn’t have mentioned this, since you might get seriously curious and follow the link to the review. Stop. Continue reading this review, because Word Blocked is Quirkat’s and one of the PlayStation Mobile lineup’s best games yet.

Word Blocked is a word game that is presented differently. Maybe there are other games that play like this, but I haven’t encountered one. It seems to be the Touchscreen-Era lovechild of Boggle and the Rubik’s Cube.

The game presents a 3×3 golden neon cube with letters engraved on each square. You can easily manipulate the cube like a Rubik’s Cube. You can twist the rows and columns in four directions, mixing up the letters as you please. And then you can swipe the screen in four directions so that you can rotate the entire cube to search for new words.

The Boggle part is where you string up words upon words by merely touching the letters, lighting them up. On the right side, you can see the letters you’ve highlighted to form a word, score, level and the submit button. There is no “cancel” button; you have to unlace the letters you’ve inputted by touching them in the reverse order. Anything can be strung up as long as they are adjacent, even if they don’t belong to the same “face” of the cube.

Interestingly enough, you can string up letters and then rotate, twist and turn the cube to find more letters for your pending word. However, you cannot build up a combo with this method. You can only gain multipliers if you can correctly submit words in succession without twisting anything.

The touchscreen controls are magnificent, probably the best among PlayStation Mobile games. Though the menus presented are small, they accurately responded with my desired outcomes, and the same goes for the gameplay proper.


There are two modes, Relaxed and Time Limit. Sadly there are no online leaderboards just yet. Personally, I am hoping for Quirkat to update this game so that I can proceed to dominate the online leaderboards.

The Relaxed Mode is true to its word, as you can go on and on pinning down words without much fuss and until your own limitations stop you from proceeding. For every 100 points you score, the level goes up and new letters are dealt. As you progress, fewer vowels are given, and finical consonants like Q and Z are handed out lavishly.

In Time Limit Mode, you are given only two minutes to come up with the best score you can achieve. There are bombs and missiles to help you in changing words on the cube.

Certainly, you won’t care about graphics with these types of games, but that doesn’t mean Word Blocked’s graphics are horrible; they are well above average. The presentation is also good, as well as the elevator music that accompanies the game.


Word Blocked is Underline without the difficult touch controls, but with limited game modes. That doesn’t mean you can’t have fun, though, because there is plenty to be had with this one.


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7 Responses to “Word Blocked Review—The Multidimensional Boggle”
  1. Freelance says:


  2. JeremyR says:

    I need to get this, I loved Bookworm on the GBA (and Boggle)

  3. Candide says:

    What a great review ! Thank you! We’re very proud of this game and are glad you like it too

    Quick update on the online leaderboards, we’ve been promised by Sony that all PSN services will be coming on board soon and that would mean online leaderboards as well as trophies, so keep looking out for the update in the coming few months…

  4. Chris Kirby says:

    I echo Candide’s comments, My self Candide and the rest of the team worked very hard on the game and were all proud that you enjoyed it.


  5. Rockgamer says:

    I like the game, but here are my thoughts on a few things:

    First of all, the selected letters can be a bit hard to see sometimes. Sometimes I just couldn’t tell which letters I had selected at the moment (especially depending on the background). I know they were probably going for a certain aesthetic, but I wish that the selected letters changed into a totally different color instead of just slightly lighting up.

    As mentioned in the review, there is no cancel button, which is a bit cumbersome. It’s tolerable most of the time, but it can really throw you off if you accidentally select a letter and then mix up the cube a bit. You have to look all around to try to find it (made even harder by the previous point I brought up), or use up one of your items in Time Limit in order to reset it.

    Unlike as mentioned in the review, I think the controls are kind of bad. There are lots of times where I try to rotate a row or column and end up rotating the entire cube, and vice versa. I don’t know what the best way to help alleviate this would be, maybe arrows on the outside to rotate the cube so that touching the cube will only rotate row/column?

    I hope I didn’t come off as too negative or whiny, just wanted to offer what I hope is taken as constructive criticism. Overall I think the basic formula of the game is good, though the game itself is a bit content starved (off the top of my head I can think of a few more modes that I think would fit this type of game pretty well). Definitely a good effort, but with a bit more polish and content it feels like it could have been great.

  6. Jasper Nikki says:

    I believe in order not to accidentally rotate the entire cube, you make sure you didn’t swipe any of the area outside of the cube.

  7. Rockgamer says:

    Haha, maybe my fingers are just too big then, because it definitely happens to me a lot. I’ve never had trouble with the onscreen buttons though, and those things are tiny, so I don’t know what the deal is.

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