SHIFT extended Review—Flipping Good Fun


Having an original idea for a game in this day and age can often be a little difficult, with most ideas being similar to existing games of that genre but with a slight twist in the gameplay, and others being so unique that the ideas were good but, in execution, fell flat on their faces. Fortunately, SHIFT extended doesn’t fall into either of those two categories. With its unique brand of gameplay and simple yet effective style, SHIFT extended stands out even at first glance.

In SHIFT extended, you play as test subject 12378, trapped in a maze of levels, trying to figure out your escape and trying to avoid the many traps set out in front of you. To succeed in your escape, you have an ability called “SHIFT,” which flips the world on its head, turning black into white and up into down. This allows subject 12378 to SHIFT the environment at his whim to find a new way through the level to the exit. To navigate your way through each stage, you use the D-pad to control subject 12378, which works fine, as you only need to use left and right to move, but it would have been nice to be given the choice to use either the D-pad or analog stick. To SHIFT the environment, you use either the left or right shoulder buttons, and X is to jump. All the controls work well, but the fact we’re not given the choice between using either the analog stick or D-pad was a little disappointing.


If you are one of the 16 million who have played SHIFT on either the internet or the iPhone, you will be pleased to know that SHIFT extended isn’t just a straight port from either of these platforms. As the name implies, SHIFT extended has been developed especially for the PlayStation platform, with additional content and gameplay mechanics. The developers, Fishing Cactus, created the additional features, such as mobile blocks, mobile spikes, converters (which change some white areas to black and black areas to white) and a few more features, thanks to the feedback from players of the previous versions of the game. In addition to these extra features, Fishing Cactus has doubled the amount of levels in the game, giving us a total of 120 levels.

SHIFT extended - Screenshot (3)

This all may sound very interesting, but do all these new features and extra levels actually make the game any better then the original installments? In short, yes. To start with, the extra levels are not just a bonus but, at times, feel like a necessity. Yes, some of the levels may take a few attempts to complete, what with trying to time your jumps right, but as a puzzle game, it really isn’t that puzzling. The puzzle aspect of the game is fairly straightforward. Most of the time, you just have to look for the converter that is accessible to you and make your way to it, which in turn opens up new areas of the level. But, that’s not to say the game is easy; sure, you may find yourself flying through level after level, but there is the odd occasion where you do have to stop and think about whether you need to flip between the black and white areas to make your way to the exit.

While the monochromatic design and the gameplay of SHIFT extended are most certainly unique, the game’s BGM does feel a little stale. Sure, the 1940s-style detective music does somehow suit the atmosphere of the game, but it’s an extremely short piece and repeats over and over again throughout each level, which starts to wear a little thin after a half hour of gameplay. As for sound effects, there are very few—well, actually, there is only the one, which is a splat noise you make when you hit the spikes.

Overall, SHIFT extended is a very good puzzle/platform game, though, most of the time, it seems more like a platformer than a puzzle game. The only letdown I found with the game is the BGM. I personally would have liked a variety of background music, as opposed to the same, worn-out 1940s detective track the whole time.  It is still very addictive, and you will find hours just slip away. If you’re looking for a taxing puzzle game, in my opinion, you won’t find it here, but if you’re looking for an addictive platform game, then SHIFT extended is the game for you.


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20 Responses to “SHIFT extended Review—Flipping Good Fun”
  1. FolkoRoco says:

    On paper it reminds me of EchoChrome in a way – I’m very tempted!

  2. confuletlyf says:

    disappointing. By the style I was expecting a strong puzzle entry. Geuss I’ll keep waiting.

  3. Z3tz3r says:

    OMFG!!! What a marveluosity. Well, the game can be beated in 1 hour :/ but it helps a lot to relax.
    It’s exactly like echochrome (In) the feeling. Good music.

  4. Den says:

    looks great

    i will give a try

    reminds me a litle Exit 1 & 2 , EchoChrome, and N+

  5. volcane says:

    Great game – loved it! :-)

  6. Laurent says:

    I bought the game, played the game, loved the game.

    I took me more than an hour to finish, more like 3 but I might not be the best at those games.

    I loved the atmosphere and the latent humour in it, it’s cool how you don’t have to be all bling-blingy to play a great game.


  7. Djax says:

    Can anybody explain, how is score and highscore calculated?

  8. Gotchump says:

    Original flash game was very good.

    This PSP version is even better (some new gameplay mechanics) introduced.

  9. gogoprog says:

    The score depends on the elapsed time and the number of deaths.
    The highscore is the sum of level scores during a game session.


  10. dima says:

    How to download?

  11. volcane says:


    Are you asking how to download the game?

    You need to set yourself up with a Playstation Network (PSN) account, which you do from the PSN website. If you are in the UK, then the direct link is:

    Once you have a PSN account, use this to sign in to the PSN directly from your PSP. You’ll need to connect your PSP to the Internet via WiFi. Then you can browse, pay for & download any PSN games (including Minis), as well a rent/buy movies. This is the approach I take.

    Alternatively, you can use the Media Go software (downloadable from the PSN website) on your PC to use the PSN for buying/downloading games etc. You then transfer the games/content from your PC to your PSP using the Media Go software.

    I hope that answers your query?

  12. Anuj says:

    How to cross level 88?????

  13. volcane says:


    Level 88 starts with a tricky spike jump after the ground disappears and the slight fall, but you can make it if you practice. There are also a couple of sections where you have to shift while on moving sections and time your jumps carefully.

    Once you get it though you should find it quite straight forward :-)


  14. mike says:

    how the hell do you do level 89???ive given up!!!

  15. Anuj says:

    Thanks for the tip volcane but i’m still not able to get it. I’ve been trying for the past 2 weeks :(

    can you please upload a video(theres a thing called remotelink or something for recording psp videos) on youtube as i’m sure many people would not have got it.

  16. volcane says:

    @Anuj / @mike

    I’ll happily upload some videos if I can just find a good way to record decent gameplay videos on my PSPgo (without just pointing a camera at the screen, which I guess I could do).

    I’ll look into it! :-)

  17. Jake says:

    How to cross level 81????

  18. ZeRoX says:

    where can i get the pc version? im desperate!

  19. dennis says:

    Don’t buy this game.
    Level 89 is a big bug…
    It doesn’t make any sense that to make this kind of trick…
    It’s a obvious bug that could be found by a 3 yrs old kid….
    It’s just a game that would waste your time…

  20. Daniel says:


    These people never heard of the game Moby Escape???
    They stole this whole idea from it and take credit for this game???

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