Paper Wars: Cannon Fodder Review– Worst Game Everz?
Paper Wars: Cannon Fodder is a port to the PSP of iFun4all’s Crap of Defense. Crap of Defense garnered good reviews from several reviewing sites. I never played the iPhone version so I don’t own the rights in relaying comparisons. I believe that the iPhone version was first released with only one campaign and received an update with an additional full campaign. The minis version of this game is armed with three full campaigns as well as more stuff.
This game advertises itself as the worst game ever which is of course, a lie. Granted that the spelling and the grammar structures in-game is deliberately headache-inducing, I had to really nitpick in order to search for anything bad to say about this mini. Well, there are some areas of this game that needs improving, I would suggest maybe a sequel or two.
Paper Wars: Cannon Fodder follows the tower defense genre. Basically, you are a tank positioned on the lower-left side of your PSP screen shooting down hordes of enemy soldiers who decided to walk past you without retaliating. Using your analog stick you can sweep around the battlefield with your crosshair. Holding X will let you charge, and there is a bar that will tell you if you are ready to release your ammo and your grip on that X button. Discharging your ammo too soon will result in not-so-explosive explosions but you’ll find yourself opting to quick releases if you are chasing down scattered soldiers who managed to survive the full-charged explosions, especially in difficult levels. The battlefield will be peppered with powerups like quick-charging bars, landmines, multiple landmines, air-strikes and even “rage” of which you can shoot full-charged ammos without even charging. You can pick them up by pressing Square but do it before you shoot near or at it because it will disintegrate from the explosion.
Each mission has different sets of goals but all of them mainly circles around a primary objective: shot down X number of soldiers while allowing no more than X number of soldiers from walking past you. The body count of both variables is listed right beside your tank. Though sometimes you’ll be participating in missions on where you will have to survive the swarm regardless of how many soldiers you have killed as long as you don’t allow X numbers of soldiers walk past you. And sometimes, only specific types of powerups will be available. And sometimes, you have to target specific types of soldiers to shoot down because they are the only ones who’ll be counted. There are also missions that are more on collecting the powerups, and I won’t tell you the details anymore because I’m afraid I’m being a spoiler brat.
There is a total of three campaigns, the Classic Campaign, Winter Assault and [I wont spoil you]. Winter Assault will be unlocked if you finished at least 10 missions from the Classic Campaign and so on. Each campaign can be played on three difficulties: Rookie, Soldat and Badass. And each mission will be rated with medals based on your accuracy. And there are several achievements to unlock, which has a witty spank on it, one achievement is called Red Ice Cone, it will be unlocked if you managed to destroy 2,500 enemy soldiers in Winter Assault. As a reviewer of this game, I was not surprised that I was awarded with the “Meticulous” achievement. I am not joking. Seriously, it is one of the unlockable achievements in the game.
Now for my complaints, in the Classic campaign you’ll be armed with an infinite ammo. Though you have a special weapon in your arsenal (same control scheme as the normal attack but you’ll be pressing O instead, however the shells of this special weapon are limited), you can basically spam. However, it’s not a game breaker at all because of the differing game variables for each mission as I’ve mentioned before. Also the battlefield got some barriers and obstacles for the soldiers to walk around. These obstacles serve as a double-edged sword, the enemy soldiers may be clumping on a small space one time or the enemy solders will be scattered all over the battlefield the next time. The enemy soldiers also march in formations so you have to think of additional strategies too.
Where was I again? Yes, the infinite ammo. I was ready to lambaste this game for committing a mistake of allowing players to have the power of mindless spamming. But Winter Assault addressed that issue right away by issuing me with limited ammos. Yes, that is right. Besides that great addition, there is a brand new roster of enemy units that includes winter dogs, vehicles, and soldiers wielding shields ( soldiers that are immune to frontal assault) . I got to hold on to my limited supplies! With that said, there are brand new power-ups (which includes shell supplies, phew), brand new special weapon, brand new everything!
Because I’m being spoiled by the game, I said to myself, this is not enough, why can’t this game offer me with different ammos instead I am limited to rotating between the normal ammo and the special ammo.
HA! The third campaign responded by allowing me to choose shells to use aside from the special ammo by pressing the shoulder buttons. Isn’t that neat? Though there’s a kicker on how the varied ammos is implemented in the third campaign which, I suspect, some of the hardcore insatiable gamers might whine about.
My half-empty self asked questions; why aren’t the soldiers shooting me? Why can’t I upgrade the tank on my choosing (the tanks automatically upgrade as you progress on each respective campaign)? Why can’t I place the obstacles myself? Why can’t my allies help me? It will be pretty cool if I have allies on the field. And friendly fire should be implemented for more strategic gameplay.
Seriously, there is nothing to complain. The background music is timely (sort of World War II trumpets), the main menu is great (which has an animated background), the game is optimized that there is almost no loading time. You can basically shuffle across game modes, difficulties, the tutorial section, the achievement table without batting an eyelash. There’s a Survival Mode, which is good for its own sake. The graphics are sharp and amazing, it’s like the literary version of gradeschool art class. You can toggle the blood effects on and off, if you don’t like blood. Don’t you?