Coconut Dodge (version 2.0) Review – from diamonds to pure gold bars

Futurlab’s Coconut Dodge, a game that received much love and support from our community here, was updated a while ago. In an early attempt to take advantage of community feedback and add some of the bonuses they didn’t have the time to implement, Futurlab was hard at work making a new coconut dodge that replaces the old one, and it shows! In my previous review, I described the core mechanics of the game, which for the most part remain the same in the update, but now the game has some hidden bonuses that greatly add to the replay value.

The most noticeable and important change is probably in the main mode, where the player now has three lives. This makes the game so much easier for inexperienced players, and gives players with a little more skill, a chance to take more risks, and get to the later mazes.  If I had to criticise an aspect of this change, it would be that there is no apparent way to get bonus lives; still, this change alone makes the game a lot easier to recommend to casual gamers, who normally, may not be suited to play this game if they are not used to games that are capable of requiring such precise movements at times.

One change I was disappointed to see didn’t appear, however, was super turbo being mapped to a specific button. James from Futurlab insisted that this would ruin the game, by taking away a rhythmic requirement some mazes have, and would make it too easy. I have no choice but to trust James’ judgement on the matter, and in fact, I respect his desire to keep some things his way, as I really admire game developers who are not always willing to change their game simply to please those who do not understand it; even if I may be among those who don’t understand.

I did find that, besides an alternate method of super turbo many changes I requested were there, such as extra game modes, although they are hidden.  there are three extras to be found, there is a “beachball keepy uppy” mode, the original one life mode, and the impossible mode.

In my original review did mention that I felt the beachball wasn’t explored as much as I would have liked, and Futurlab listened: they answered with a mode dedicated to popping as many beach balls as possible without letting a single one drop, all while collecting gold and dodging coconuts; in beachball keepy uppy, a beachball appears that requires one hit to pop, after it is popped, another one appears that requires one more to pop, and so on….. Eventually players must even juggle multiple beachballs (although at first the juggling is brief), which becomes good hectic fun. It is really fitting that this mode is in maze master, because it is a fantastic way to get to know, and eventually master the beachball.

The one life mode is the same as the original mode in the original game. The impossible mode is too, however, all falling obstacles are now pitch black forcing the player to figure out what is what, simply by judging the shape of the object, which is quite a challenge. Evidently the developers feel that there are just not enough people who wind up in the emergency room, with their fist jammed through the screen of a psp, and hope to change all that by adding this mode into the mix. But there is incentive for skilled players to try these difficult modes: on the scoreboard there is a special font for the names of those who win on these modes.

There are also some minor tweaks such as the louder sound effects being turned down, a subtle super turbo sound effect, and some new multiple potential graphics for the 1000 point item, options for the pause menu, and some changes to the selectable maze master mazes, that turn out to be welcome changes with some simple, but solid reasoning behind them.

Really, it’s impressive that Futurlab took the time to listen to the feedback given to them post release and release a much better version of the game for free to those who already purchased it. The changes truly up the overall value for this game and they make it a lot easier for me to recommend Coconut Dodge to everyone. For those who have already purchased Coconut Dodge, you can just re-download it, and for those who haven’t purchased it, try to.

New Score: 8.5

Share and Enjoy:
  • Digg
  • Facebook
  • NewsVine
  • Reddit
  • StumbleUpon
  • Google Bookmarks
  • Yahoo! Buzz
  • Twitter
  • Technorati
  • Live
  • LinkedIn
  • MySpace


5 Responses to “Coconut Dodge (version 2.0) Review – from diamonds to pure gold bars”
  1. Winning Ticket says:

    First of all, great site, and I’m enjoying my free Tehra Dark Warrior game from the last contest! Greatly appreciated!

    Does anyone know when this is coming out in the US? I need me some Coconut Dodge!!!!!

  2. thumbbandit says:

    Congrats on your re-review of Coconut Dodge Carson.
    @ FuturLab, that’s 1 extra point well earned (and earn it you did).
    Well done. ;)

  3. FuturLab says:

    Thanks for getting around to doing this Carson :)

    My hope is that Coconut Dodge will be released in the US in September.

  4. drew says:

    good job carson

  5. Bava says:

    ty for adding more lives, i can enjoy the game now

Speak Your Mind

Tell us what you're thinking...
and oh, if you want a pic to show with your comment, go get a gravatar!