Rocks N’ Rockets Review – Rather Fun Really

I have to admit, I was a bit skeptical of Rocks N’ Rockets from TikGames when I first heard of it. It seemed like a shameless Missile Command clone. And indeed, upon starting the game up, it clearly is a Missile Command clone. But after a few minutes of playing I realized that a Missile Command clone is not such a bad thing, and that they did actually add some innovations, or at least complications, to make it different than simply being a remake of Missile Command.
Missile Command was a 1970s arcade game that had the player defending cities from wave after wave of incoming nuclear missiles, by using their own defensive missiles, aimed by a track ball. It was a very popular game, with an edge to it that was really unmatched by anything else of the day, thanks to the Cold War fears of the time.
Rocks N’ Rockets steps back the nightmarish scenario a bit, in this you are defending various cities from falling rocks from the sky. Which is still bad, but not nuclear holocaust bad. It plays essentially the same, except the falling rocks come in different flavors. Or more accurately, different temperatures. Some of them are fireballs, some of them are iceballs. You need to use fire missiles versus the iceballs and ice missiles versus the fireballs. If you use the wrong sort of missile, it doubles in size.

There are also regular rocks. These can be hit by any type of missile, but require 3 hits. Besides the two types of rockets, you have a superbomb, which will destroy everything on the screen. Unfortunately, you only get three of these and they are not replenished every level, you only gain more by gaining powerups.
Powerups are the other thing that sets it apart from Missile Command. Little floating orbs will cross the screen horizontally – shoot them and you get a powerup. These can range from simply more missiles and superbombs to a shield that protects your cities for a while, to different types of shots, to even an automated sidekick laser pod that randomly helps you shooting down stuff.
While always handy, on some levels these are essential. Some for instance, don’t give you enough missiles to complete the wave of falling debris, but the more rocket powerups are frequent. While I guess this adds a strategy element to the game, somewhat, I think it detracts from the overall experience.

There are 100 levels, divided up into ten different regions around the world. Every ten levels, the region changes, though this pretty much just changes the background graphics. You can quit and load a game later, you don’t have to play through all 100 levels in one setting.
Besides the main mode, there’s also “Marathon” where the cosmic clutter (to use the ESRB’s surprisingly poetic phrase) keeps on falling rather than coming in levels. In this you get an infinite amount of missiles. There are also three difficulty levels you can pick, though oddly I found “Easy” to be harder than “Normal”.
I found this a lot more fun than I expected. It’s not something I would spend hours playing, but for 10 minutes here or there, it’s pretty nice.
Score: 7/10













Thanks for the review. How do the controls work? There is no trackball on the PSP. . . . Also, it looks like there is only one missile base, as opposed to Missile Command’s set of 3.
Missile Command is actually a 1980 game, by the way; this year is its 30th anniversary, just like Pac-Man’s, hence the 30th Anniversary Flash edition.
Speaking of Atari classics, I noted recently that Atari has Pong in the ESRB listings, for PS3 and PSP. Given that it is unlikely to be a ground-up, big-budget remake, it’s probably going to be a Mini. Either that, or it will be a port of the PC/PS1 game, Pong: The Next Level, which I myself missed out on playing back when it came out around 10 years ago.
You just move the analog nub (or d-pad) to move the cross hair. It’s like the 2600 version which only had the one base in the middle (should have mentioned that).
And I’ve always consider the 70s to last well until about ‘83 or so. At least in spirit.
I saw that ESRB rating for Pong. It’s hard to saw just what is is. Usually PS1 games brought to PSN list Sony as the company rating it, so it’s probably not the PS1 title. And I can’t believe Atari would make a Mini (I know EA does, but they are the only big company that does). Maybe it’s a anniversary remake (as you pointed out) for both the PS3 and PSP? We’ve seen that a lot lately, separate PS3/PSP versions planned (though the PSP versions often don’t materialize).