Pile Up Bakery Review

pileupbakery

Pile Up Bakery

This is the simplest game yet in Sony’s own bunch of Minis (and that’s saying something). You just stack desserts on top of each other and see how high a pile you can make. There are two complications. First, the desserts are dropped from a moving hopper, so you have to time it exactly to have it fall where you want.  Secondly, the desserts are well, shaped like dessert. Slices of cakes, pastries, to smaller things that I’m not sure what are exactly.

So they don’t stack all that well, though better than you would think by their shape, sometimes. It almost seems random. You have no control or knowledge of what sort of piece is coming next, so there really isn’t much strategy. Just pile on much as possible and hope it sticks as near as I can tell.

It’s a timed game, you only have a couple minutes to make your pile as tall as possible. You can play single player (as shown), but there doesn’t seem much point to it. Though I must confess, there doesn’t seem too much point playing it with another player either, though at least then you would have a winner by seeing how made the largest stack.

1/10 (Yes, it’s really that bad)

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Comments

8 Responses to “Pile Up Bakery Review”
  1. prince caro 19 says:

    this seems to be the most mixed batch of Sony minis ever as far as quality goes,
    and that “1/10″ officially makes Sony the developer of the worst Mini yet, congrats Sony (they deserve a trophy or something ).

  2. JeremyR says:

    It really is that bad a game, or so I thought. I remember as a kid, there would be games in computer magazines that you would type in. This was worse than any of those that I remember

  3. prince caro 19 says:

    what do you mean? text adventures? they aren’t so bad, text rpg’s were actually kind of cool (mind you, this is from a kid who wasnt around in the 80’s), imo. they allowed for things like multiple endings and such (they were really virtual “chose your own adventure” things).
    but as technology evolved there was no excuse to not evolve your games with it, and the genre faded away, from what you say of this, its just inexcusably bad.

  4. volcane says:

    I also recall those games in magazines that you used to have to type in yourself! :-)

    I remember a rather nifty one that I found once in BASIC for the ZX Spectrum (or was it the ZX81?) that once the seemingly hundreds of lines of BASIC code was manually typed in, the program ran as a simple space invaders game.

    Completely pants by today’s standards of course (expect perhaps “Pile Up Bakery”), but you forced yourself to enjoy them after all the work you’d put in typing the darn things in! And oh the joy of finding a syntax error in line 569 that caused a fatal execution error. Happy times ;-)

  5. prince caro 19 says:

    ohhh, you have to type in the source code.
    well, ive not heard of that before, then, again, i dont subscribe to magazines, and I’m pretty young, so how should I?

  6. volcane says:

    lol, true enough! :-) the concept of printed computer magazines is fast becoming antiquated, let alone the concept of having to type in your own source code (which sounds rather quaint these days!) :-)

    It’s a very old concept (no longer used), started back in the day before program/game data could be stored on removable media (before floppies, CDs, cartridges etc had been invented) or internal storage/memory. It’s before my time too, more my dad’s generation really ;-) Magazines used to publish (in printed text) the source code for games/programs/applications that had to be manually typed in on the various pre-PC computer systems of the day. It was the only way at that time to distribute software to the general public (before removable media and modems became feasible/affordable and the online BBS systems were developed to help share data electronically). I suppose that we could view it as the precursor of the freeware/shareware market, used before the Internet was invented.

    You’re dead right about the text-based adventure games – they were a little before my time as well, but we can still see their powerful influence today in many modern games, especially RPGs and FPSs. After all, the average contempory FPS is essentially just an electronic interpretation of Dungeons & Dragons (the early pencil+paper+dice games). The very early computer text-based adventure games kind of evolved from a combination of D&D and the choose-your-own-adventure stories that you mention :-)

  7. Michael G says:

    I think the name of the magazine in the ’80’s was Family Computing. They had lots of type-in games which required LOTS of typing. They were all sorts of games not purely text adventures. Of course, they were primitive by todays standards. And if you made just 1 typo, your game would not work! Each type of computer had it’s own language of BASIC…

  8. onmode-ky says:

    There were multiple magazines back then which gave you BASIC source code to type into your computer’s interpreter. And while different systems had different variants of BASIC, the magazine would typically tell you which BASIC you were expected to have for the given program.

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