Chiebura Gameplay Video

O is back with another great video. Two videos, actually. This one covers Chiebura, which was released yesterday. His other video covers Sword of Rapier, but he gets just a little bit angry.

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4 Responses to “Chiebura Gameplay Video”
  1. onmode-ky says:

    Your pronunciation of the title is pretty much correct. It’s four syllables (and the “ch” is a normal English “ch,” not a French one). The subtitle reads “Chieri’s Heart-Pounding Steam-Dangling Journey,” translated literally (”Chieri no DokiDoki Yukemuri-burari Tabi”). I don’t think you can say it’s only worth $1 when you haven’t managed to beat even one boss. . . . For all you know, the game could have 100 stages!

    By the way, I’m pretty sure “Rymd” is pronounced like “rimmed.”

  2. O says:

    It’s not hard to figure out what something is worth. I personally don’t think the number of stages dictates the value too heavily. At the end of the day you will just be doing the same thing without any variation. If Pinky Spots had 1,000 levels it still wouldn’t be worth anything. It’s having different ways to experience these levels that represents the bulk of a game’s value, IMO. That wouldn’t help Pinky Spots though, but nothing can help that POS.

    I did manage to make it to the second boss earlier today (I plan on uploading a video showcasing how to actually play it), and it was the same as the first boss, it just had more sections to shoot. No modes. The high score list doesn’t feature initials, so it’s easy to forget which is yours. The driving force behind Chiebura is the sheer wackiness of it. BUT, that can only get you so far in a time where you can get console like experiences for little to nothing in the mobile market.

    But make no mistake about it, Chiebura is an 8/10 on fun alone. Unfortunately that isn’t enough these days. My recent decision to review these more harshly came at a bad time, because I would have given it an 8 a week ago. But I’ll talk more about that in the forum.

    I hope you come around to getting it, I would like to compare high scores with you.

  3. O says:

    Oh yeah. Her name is spelled Chieri. Is that pronounced as “Cherry”, or “Chi-ei-ri”? The ‘”ri” being pronounced the same as the “re” in “re-tar-ded”. Or is it pronounced some other way?

  4. onmode-ky says:

    It should be pronounced as 3 syllables, not 2, based on the ‘e’ kana in her name not being miniaturized. The way you write the Japanese equivalent of English “che” does that to indicate that the vowel component of the “chi” kana is being overridden. So, in the end, her name kind of sounds like “chee-airy.”

    The title of the game is presumably a contraction of her name and the “burari” (”dangling”) part of the subtitle.

    “At the end of the day you will just be doing the same thing without any variation.”

    Again, I say you can’t make that assumption even with 2 stages under your belt. I think it’s pretty rare for the earliest stages of a shooter to really stand out from the rest. Even a masterwork like Gradius V doesn’t get really memorable until Stage 4 (organic level, in tune with Salamander (Life Force before it was Life Force)), and then every stage after that is also incredibly unique (Stage 5: dense asteroid belt; Stage 6: infuriating green goo and rotating stage; Stage 7: high speed, then beacon core, gun wall, elephant walker). Now, if Chiebura pulls a M.O.Z.O.X. and goes 13 stages with no substantive variation, then I’ll give it the same thumbs-down.

    Disclaimer: Stages 2 and 3 of Gradius V actually are pretty memorable, and okay, so is Stage 1. It’s just that the stages from 4 through to the end are all even more distinctive.

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