Quiet, Please! Review—Quite a Good Time!
Quiet, Please! from Nostatic Software is an adventure game in the classic sense, not quite point & click, but close. You move a little person around, collecting items, and using those items to solve puzzles in a somewhat contrived manner. It’s something we never saw in the Minis program, so it’s somewhat surprising to see one in PlayStation Mobile. The reason is because the scope is rather limited, as is the story.
Essentially, you have just gotten home from school and want some peace and quiet, but the other people around won’t cooperate. So you have to figure out how to force them to be quiet. Thankfully, your house is full of just the right objects needed to silence them. The catch, of course, is figuring out which object does what. At first it’s a bit confusing, like what is a vase full of water useful for, but as you begin to use objects, you start a process of elimination.
The game takes place entirely in an average-sized house: yard, ground floor, upstairs, and basement. It’s presented in a 2D fashion, a side view, but there is depth to it; you can go back and forth between two screens. It uses both touch and physical controls, though it plays much better with buttons and the stick/D-pad. Besides taking objects to use to solve puzzles, you can interact with things, though most of this interaction is part of the puzzle.
As the game is short, it doesn’t have a saving or loading facility, yet unfortunately, there is a case where you might have to start over from scratch if you screw things up—which, of course, I did. My other complaint about the game is that it’s not overly obvious that an area exists. I was stuck in the game for a while, simply because I didn’t realize there was another area.
The graphical style reminds me a lot of Little Computer People, though I think that game actually had better graphics. While a lot of games use retro-themed pixel graphics, not many are this blocky. It’s perhaps closer to Atari 2600 levels than anything else. While serviceable in most cases, it can be somewhat confusing just what something is when it’s on the ground, or in one case, just what that is on the ceiling.
Quiet, Please! is simple, yet very refreshing. It’s so nice to be able to simply pick up a game and start playing immediately. No lengthy opening cutscene, no drawn out tutorial required. Just moving around the little guy (well, girl) and exploring, figuring things out.
It likely won’t take you more than half an hour to beat, but it’s a very pleasant time while it lasts. When 5-hour games sell for $60, $1 for 30 minutes isn’t bad. Still, it’s hard to not want more (thankfully, there is a sequel we might get later). I would have liked to have seen more interaction with things that aren’t ultimately somehow involved in solving puzzles, and more than one solution to those puzzles.