Cosmic Clean-Up Review—Clean It with Fire!


While EcoFish is about cleaning the seas, Cosmic Clean-Up takes it higher by setting the cleaning in outer space. And the comparison starts and stops here.

That’s because Cosmic Clean-Up is pretty original in its game mechanics. However, I’m fairly sure there are similar games, only in different clothing, that still play like this. I can’t name one, but the core gameplay feels familiar.

You are a cosmonaut in this game, and you are tasked with cleaning up various junk in space. Junk includes other spaceships, satellites, and even clouds, that seem to be rock solid. There are no tutorials or e-manuals included in the game. Before starting a session, a drawing is shown about (apparently) how to play the game. The illustrated instructions are as cryptic as charades, but once you get it, you’re pretty much set since the gameplay is straightforward.

However, that doesn’t mean that it is simple or that Cosmic Clean-Up is a cakewalk. No, though the graphics may be cartoony and colorful, the game is pretty serious when it comes to gameplay. You can only control your spaceship with the touchscreen. Pressing the right side of the screen will make the ship rotate clockwise, and obviously, if the left area is touched, the ship spins counterclockwise. You can’t control the speed of the ship as it continually moves forward. People may complain about the controls, but the controls are not the “problem” if you are having difficulty steering the ship. The core gameplay includes all the wonky physics. Moving on, your ship’s rocket exhaust is what does the job for you. It scorches the objects that need to get cleaned up.


There is a boundary to each level you have to stay inside. If you end up outside it, you are given a few seconds to reenter the playable area or else Game Over. You only have one chance, and getting destroyed means you have to restart the level. For the first few levels, this isn’t a problem. In later levels, the area gets huge, and it actually takes several minutes to move across the stage. You have to do it right then.

As I played, I fell in love with the scoring system. It continually drops down toward zero until you burn something, which adds thrills and excitement in a very reasonable way. You have to be quick and precise, or else your score drops. There may not be a time limit, but you have to take care of that top score.

The music gets repetitive, but the voiceover during spaceship launching is impressive. Overall, the production values are decent.


There are power-ups handed out in every level, but I didn’t use them much because they would expire before I could get any major use out of them. There are lots of levels across four locations, but there are no additional modes. For $1.29, it’s not bad. It may not be the most robust title, but it is far and away one of the better PlayStation Mobile titles out there.


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