Zombie Tycoon 2 for PS3 and Vita releasing April 30th

Zombie Tycoon 2

Last week, Frima Studio announced the imminent release of Zombie Tycoon 2, the sequel to their hit Minis debut. This time around will be a full PSN release, complete with Trophies, multiplayer, and cross-play features for PS3/Vita. To top it all off, one purchase will net you both versions when the game launches on April 30th (NA) and May 1st (EU).

Zombie Tycoon was quite a milestone for the Minis program in 2009. It was Frima Studio’s first game for a PlayStation console, and the first Mini developed exclusively for the platform. It was one of the first Minis to show off full 3D graphics, and its high production values were praised by many critics, including PSPMinis’ Maura, who gave the game an 8.5/10, saying this of the game:

“Aside from putting a whole new spin on the zombies phenomena, it looks fantastic, has great style and wit, and most importantly of all, it has absorbing and inventive gameplay.”

The game’s official teaser trailer shows off a vibrant art style and lively animation system in the spirit of the original game, with beautiful details in every aspect of production:

It’s always nice to see the makers of our beloved Minis go on to make bigger games for bigger markets, especially when they stay within the PlayStation ecosystem. Frima Studio joins the relatively small party of independent developers that have moved to create a full PSN game, and we can only wish them success in this endeavour.

[Source]

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Comments

8 Responses to “Zombie Tycoon 2 for PS3 and Vita releasing April 30th”
  1. O says:

    This is good. Both the fact that Frima is moving up in the world and that we have a piece about it. With the love that Vita owners are showing games like this, I’m sure it’ll be a success. I can’t wait to get my hands on it myself.

    But, I feel guilty that there is no piece about Velocity Ultra. Jeremy… MAKE. IT. RIGHT. Or face Kai’s Revengeance!

  2. Aaron Jean says:

    Hmmm… What if we did a group feature, each writing about our favourite game(or remake) by former Mini developers? I just found this out by fluke today :D http://dakkodakko.com/site/vitavitavitavitavitavitavitavita/

    As a side note, I read through Maura’s interview with Frima Studio, and it looks like they’re 150 strong. So maybe a full PSN game isn’t exactly “moving up in the world”, but it’s still nice to see. :P

  3. onmode-ky says:

    There have been several Minis remade for the PSV that we haven’t yet covered. Flying Hamster HD is already out in Europe, as is a PSV-native Hungry Giraffe. Coconut Dodge Revitalized is underway alongside Velocity Ultra.

  4. JeremyR says:

    Well, I was never sure if we should cover news about ports of Minis to other platforms. I mean, it wasn’t that uncommon in the past (mostly to iOS and Android but also 360) and we didn’t. If we’re going to do it when they go to the PSV, that’s fine with me, though.

  5. O says:

    There you go, Aaron. That should keep you busy for a little while.

  6. onmode-ky says:

    Well, generally, going from Minis to iOS/Android isn’t viewed as “moving up,” even if the game gets expanded in the process. As for the Xbox, do you mean XBLIG? Because that’s also not “moving up,” either. A full XBLA game would be, though; have we had Minis that did that?

  7. M says:

    @ Aaron Jean

    Actually Frima is closer to 350 people than 150 :-)
    However, the bulk of the staff works in the work for hire business line or in the Frima FX or Concept art (VOLTA) divisions of Frima.
    Altogether the teams working on our original properties is about 30 people.

    M

  8. Aaron Jean says:

    Interesting. In that sense, I would imagine that seeing an original property move up to a full PSN release is exciting in its own right, at least for the game design teams?

    En passant, bonjour de Montréal! :D

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