From the name of the game, you’d think that Dungeon Bandit, from Rocking Pocket Games, were some sort of RPG. Instead, it’s something of a throwback to old games found on really old home computers—sort of an action-adventure, maze exploration-type game. Shamus and Realm of Impossibility immediately come to mind. We’ve seen a lot of retro-themed platformers, but with the exception of Rock Boshers DX, there aren’t too many homages to this old genre these days.
The game starts rather abruptly after a page describing the back story. You play a scientist that is after immortality, which is hidden away in another dimension. It’s essentially a small world map, played from a top-down perspective, with several different dungeons to enter. As explained by a helpful sign, the goal is to do each dungeon eight times, which gives you a special key. Once you have all the keys from all the dungeons, you win. Read the rest of ”Dungeon Bandit Review—Dungeons & Dungeons” »
Read the rest of ”Dungeon Bandit Review—Dungeons & Dungeons” »
The free-to-play title Penguin Party from XMPT Games reached 10,000 downloads as of last Monday.
If you haven’t given it a try, you should. It’s a fun puzzle game similar to the puzzle mode of ChuChu Rocket!. While they intend to sell additional level packs later on, right now the game is basically entirely free, with the only in-app purchase being a “Thank You.” Which is simply just that, a way to pay the developers if you enjoyed the game, though it also gives you a top hat for your penguins.
While it’s nice to see great games get promoted to the big leagues, so to speak, at the same time it sends a message to consumers to not buy PS Mobile games, since there will be a better version later. With Minis, most of their sales have already occurred. Read the rest of ”PSN Version of Switch Galaxy in the Works” »
Read the rest of ”PSN Version of Switch Galaxy in the Works” »
It’s nice to see another Mini, The 2D Adventures of Rotating Octopus Character, get a native Vita version. Hopefully the HD version is a little easier to progress in than the Minis version was. Fun game, but could get frustrating.
I am not familiar with Pygmy Studios’ portfolio, but it definitely looks like they are a Japanese studio. This is the first time that I’ve played any of their games, which is probably the case for the majority of our readers, too. Forevolution is a unique creature, not just because it is a must-buy PlayStation Mobile title (which rarely happens), but because the gameplay is indeed original. There is a Vita game that has a similar premise, Ecolibrium, in which you balance things out and proliferate a certain ecosystem depending on the objectives of the level. Forevolution is Ecolibrium in a small package without the microtransactions and long waiting times, but with a more hands-on approach.
Essentially, you are a god. You allow and disallow certain creatures to live by smashing (culling) the latter with your fingertips. The essence left will be absorbed by the surrounding eggs or plants, and in turn, they evolve into more advanced creatures. Sounds like a simulation game, but this isn’t; Forevolution is an arcade/RTS game that needs patience and timing. Read the rest of ”Forevolution Review—Cull Me Maybe” »
Read the rest of ”Forevolution Review—Cull Me Maybe” »
I usually don’t think much of video game soundtracks, but Velocity had a great one, and presumably its Vita successor, Velocity Ultra (released this week in Europe, probably next week in NA), has a great one as well. You can now buy it at a variety of online music stores.